- •1. TABLE OF CONTENTS
- •2. AN INTRODUCTION TO UNIX
- •2.1 OVERVIEW
- •2.2 UNIX
- •2.2.1 Using UNIX Workstations in general:
- •2.2.2 Directories, Files, Etc.
- •2.2.3 Advanced Concepts
- •2.3 THE NETWORK
- •2.4 GOOD MANNERS
- •3. THE INTERNET
- •3.1 NETWORKS
- •3.1.1 Computer Addresses
- •3.2 NETWORK TYPES
- •3.2.1 Permanent Wires
- •3.2.2 Phone Lines
- •3.3 NETWORK PROTOCOLS
- •3.3.1 Mail Transfer Protocols
- •3.3.1.1 - Attachments
- •3.3.1.2 - Mail Lists
- •3.3.2 FTP - File Transfer Protocol
- •3.3.3 News
- •3.3.4 HTTP - Hypertext Transfer Protocol
- •3.3.5 Chat
- •3.3.6 Novell
- •3.3.7 Security
- •3.4 DATA FORMATS
- •3.4.1 HTML - Hyper Text Markup Language
- •3.4.1.1 - Publishing Web Pages
- •3.4.2 URLs
- •3.4.3 Hints
- •3.4.4 Specialized Editors
- •3.4.6 Encryption
- •3.4.7 Compression
- •3.5 PULLING ALL THE PROTOCOLS AND FORMATS TOGETHER WITH BROWSWERS
- •3.6 OTHER STUFF
- •3.6.1 Clients and Servers
- •3.6.2 Java
- •3.6.3 Javascript
- •3.6.5 Searches
- •3.6.6 ActiveX
- •3.6.7 Graphics
- •3.6.8 Animation
- •3.6.9 Video
- •3.6.10 Sounds
- •3.6.11 Other Program Files
- •3.6.12 Fancy Stuff
- •4. TEACHING WITH THE INTERNET
- •4.1 LECTURES
- •4.1.1 Equipment
- •4.1.2 Techniques
- •4.2 ON-LINE NOTES
- •4.3 ON-LINE MARKING
- •4.3.1 Web Pages
- •4.3.2 email
- •4.4 The Time-Line For My First On-Line Course (Fall 1996)
- •5. WWW and HTML
- •5.1 Why Bother?
- •5.2 Where to Find Netscape
- •5.3 How to Get Your Own Home Page
- •5.4 How to Create a file
- •5.5 Resources
- •6. A BASIC INTRODUCTION TO ‘C’
- •6.2 BACKGROUND
- •6.3 PROGRAM PARTS
- •6.4 HOW A ‘C’ COMPILER WORKS
- •6.5 STRUCTURED ‘C’ CODE
- •6.6 ARCHITECTURE OF ‘C’ PROGRAMS (TOP-DOWN)
- •6.7 CREATING TOP DOWN PROGRAMS
- •6.8.1 Objectives:
- •6.8.2 Problem Definition:
- •6.8.3 User Interface:
- •6.8.3.1 - Screen Layout (also see figure):
- •6.8.3.2 - Input:
- •6.8.3.3 - Output:
- •6.8.3.4 - Help:
- •6.8.3.5 - Error Checking:
- •6.8.3.6 - Miscellaneous:
- •6.8.4 Flow Program:
- •6.8.5 Expand Program:
- •6.8.6 Testing and Debugging:
- •6.8.7 Documentation
- •6.8.7.1 - Users Manual:
- •6.8.7.2 - Programmers Manual:
- •6.8.8 Listing of BeamCAD Program.
- •6.9 PRACTICE PROBLEMS
- •7. GUI DESIGN
- •7.1 PRACTICE PROBLEMS
- •8. AN EXAMPLE - BEAMCAD
- •9. PROGRAMMING IN JAVA
- •9.1 OVERVIEW
- •9.2 THE LANGUAGE
- •9.3 OBJECT ORIENTED PROGRAMMING
- •9.4 REFERENCES/BIBLIOGRAPHY
- •10. DATABASES
- •11. MESSAGE PASSING ON NETWORKS
- •12. MATHEMATICAL ELEMENTS OF COMPUTER GRAPHICS
- •12.1 INTRODUCTION
- •12.2 PIXELS
- •12.2.1 The Perspective Transform
- •12.3 LINE DRAWING
- •12.3.1 Hidden Lines
- •12.4 POLYGON DRAWING
- •12.5 SHADED POLYGONS
- •12.6 COLORS
- •12.6.1 Color Maps
- •12.6.1.1 - Quantization with an Octree RGB Cube
- •12.6.1.1.1 - Algorithm and Implementation
- •12.6.1.1.2 - Color Quantization Data Structures
- •12.7 DITHERING
- •12.7.1 A Model for Light Ray Reflection
- •12.7.2 A Model for Light Ray Refraction:
- •12.7.3 A Model for Specular Reflection of Point Light
- •12.8 RAY TRACING
- •12.8.1 Basic Ray Tracing Theory
- •12.8.1.1 - A Model for Diffuse Reflection of Ambient Light
- •12.8.1.2 - A Model for Diffuse Reflection of Point Light:
- •12.8.1.3 - Collision of a Ray with a Sphere:
- •12.8.1.4 - Collision of a Ray With a Plane:
- •12.8.1.5 - Mapping a Pattern
- •12.8.2 Ray Tracer Algorithms
- •12.8.3 Bounding Volumes
- •12.8.4 Shadows
- •12.8.5 Aliasing
- •12.8.6 Advanced topics
- •12.9 RADIOSITY
- •12.10 ADVANCED GRAPHICS TECHNIQUES
- •12.10.1 Animation
- •12.11 REFERENCES
- •12.12 PRACTICE PROBLEMS
- •13. NEW TOPICS
- •13.1 VIRTUAL REALITY
- •13.2 MULTIMEDIA
- •14. VISIONS SYSTEMS
- •14.1 OVERVIEW
- •14.2 APPLICATIONS
- •14.3 LIGHTING AND SCENE
- •14.4 CAMERAS
- •14.5 FRAME GRABBER
- •14.6 IMAGE PREPROCESSING
- •14.7 FILTERING
- •14.7.1 Thresholding
- •14.8 EDGE DETECTION
- •14.9 SEGMENTATION
- •14.9.1 Segment Mass Properties
- •14.10 RECOGNITION
- •14.10.1 Form Fitting
- •14.10.2 Decision Trees
- •14.11 PRACTICE PROBLEMS
- •15. SIMULATION
- •15.1 MODEL BUILDING
- •15.2 ANALYSIS
- •15.3 DESIGN OF EXPERIMENTS
- •15.4 RUNNING THE SIMULATION
- •15.5 DECISION MAKING STRATEGY
- •15.6 PLANNING
- •15.7 NEURAL NETWORK THEORY
- •16. ARTIFICIAL INTELLIGENCE (AI)
- •16.1 OVERVIEW
- •16.2 EXPERT SYSTEMS
- •16.3 FUZZY LOGIC
- •16.4 NEURAL NETWORKS
- •16.4.1 Neural Network Calculation of Inverse Kinematics
- •16.4.1.1 - Inverse Kinematics
- •16.4.1.2 - Feed Forward Neural Networks
- •16.4.1.3 - The Neural Network Setup
- •16.4.1.4 - The Training Set
- •16.4.1.5 - Results
page 19
3.4.2 URLs
•In HTML documents we need to refer to resources. To do this we use a label to identify the type of resource, followed by a location.
•Universal Resource Locators (URLs)
-http:WEB_SITE_NAME
-ftp:FTP_SITE_NAME
-mailto:USER@MAIL_SERVER
-news:NEWSGROUP_NAME
EXERCISE: In netscape type in ‘mailto:YOUR_NAME@river.it.gvsu.edu’. After you are done try ‘news:gvsu’.
3.4.3 Hints
•Below is a list of hints for publishing web pages
-Windows will not allow multiple applications to open the same file at the same time. If you seem to be having trouble opening a file, make sure it is not open in another application.
-As you add other files to your homepage, put them in the ‘temp’ directory. This will make all of the procedures simpler.
-Try to make your web pages small, and link them together. This will decrease download time and make browsers happier.
-Avoid using excessive images. Anything over 10K will make it very slow downloading over modem. Anything over 100K makes modem downloading painfully slow.
-When putting images on the web page use ‘jpg’ for photographic images, and ‘gif’ for line images. ‘jpg’ images can be compressed more than ‘gif’, but lines will become blurred.
-To link to other files or web pages there will be a ‘link’ command. If you want to add a file that is in your ‘temp’ directory, just put the name of the file in the ‘URL’ field.
-Watch upper/lower case. This is a major cause of web page problems.
3.4.4 Specialized Editors
•There are a variety of editors that will allow us to edit single web pages or entire sites.
•These programs include,
-Microsoft Word
page 20
-Powerpoint
-WebCT
-Frontpage
EXERCISE: Start Microsoft Word and create a new document. Save this document as HTML on the hard drive. Use notepad to open the file and see how it relates to the original file.
3.4.5 PDF
•A format proposed by Adobe. This is not a ‘standard’, but is very widely accepted.
•When documents are presented in pdf format their original layout is preserved (HTML will actually change the look/layout of a document), but the files become hard/impossible to work with.
•A special plug-in is required to view these files.
EXERCISE: Point Netscape to ‘http://claymore.engineer.gvsu.edu/~sahlis/214’ and look under handouts for a PDF file.
3.4.6 Encryption
•Allows some degree of privacy, but this is not guaranteed.
•Basically, if you have something you don’t want seen, don’t do it on the computer.
3.4.7 Compression
•We can make a file smaller by compressing it (unless it is already compressed, then it gets larger)
•File compression can make files harder to use in Web documents, but the smaller size makes them faster to download. A good rule of thumb is that when the file is MB is size, compression will have a large impact.
•Many file formats have compression built in, including,
images - JPG, GIF video - MPEG, AVI