- •1. TABLE OF CONTENTS
- •2. MATHEMATICAL TOOLS
- •2.1 INTRODUCTION
- •2.1.1 Constants and Other Stuff
- •2.1.2 Basic Operations
- •2.1.2.1 - Factorial
- •2.1.3 Exponents and Logarithms
- •2.1.4 Polynomial Expansions
- •2.2 FUNCTIONS
- •2.2.1 Discrete and Continuous Probability Distributions
- •2.2.2 Basic Polynomials
- •2.2.3 Partial Fractions
- •2.2.4 Summation and Series
- •2.3 SPATIAL RELATIONSHIPS
- •2.3.1 Trigonometry
- •2.3.2 Hyperbolic Functions
- •2.3.2.1 - Practice Problems
- •2.3.3 Geometry
- •2.3.4 Planes, Lines, etc.
- •2.4 COORDINATE SYSTEMS
- •2.4.1 Complex Numbers
- •2.4.2 Cylindrical Coordinates
- •2.4.3 Spherical Coordinates
- •2.5 MATRICES AND VECTORS
- •2.5.1 Vectors
- •2.5.2 Dot (Scalar) Product
- •2.5.3 Cross Product
- •2.5.4 Triple Product
- •2.5.5 Matrices
- •2.5.6 Solving Linear Equations with Matrices
- •2.5.7 Practice Problems
- •2.6 CALCULUS
- •2.6.1 Single Variable Functions
- •2.6.1.1 - Differentiation
- •2.6.1.2 - Integration
- •2.6.2 Vector Calculus
- •2.6.3 Differential Equations
- •2.6.3.1 - First Order Differential Equations
- •2.6.3.1.1 - Guessing
- •2.6.3.1.2 - Separable Equations
- •2.6.3.1.3 - Homogeneous Equations and Substitution
- •2.6.3.2 - Second Order Differential Equations
- •2.6.3.2.1 - Linear Homogeneous
- •2.6.3.2.2 - Nonhomogeneous Linear Equations
- •2.6.3.3 - Higher Order Differential Equations
- •2.6.3.4 - Partial Differential Equations
- •2.6.4 Other Calculus Stuff
- •2.7 NUMERICAL METHODS
- •2.7.1 Approximation of Integrals and Derivatives from Sampled Data
- •2.7.2 Euler First Order Integration
- •2.7.3 Taylor Series Integration
- •2.7.4 Runge-Kutta Integration
- •2.7.5 Newton-Raphson to Find Roots
- •2.8 LAPLACE TRANSFORMS
- •2.8.1 Laplace Transform Tables
- •2.9 z-TRANSFORMS
- •2.10 FOURIER SERIES
- •2.11 TOPICS NOT COVERED (YET)
- •2.12 REFERENCES/BIBLIOGRAPHY
- •3. WRITING REPORTS
- •3.1 WHY WRITE REPORTS?
- •3.2 THE TECHNICAL DEPTH OF THE REPORT
- •3.3 TYPES OF REPORTS
- •3.3.1 Laboratory
- •3.3.1.1 - An Example First Draft of a Report
- •3.3.1.2 - An Example Final Draft of a Report
- •3.3.2 Research
- •3.3.3 Project
- •3.3.4 Executive
- •3.3.5 Consulting
- •3.3.6 Interim
- •3.4 ELEMENTS
- •3.4.1 Figures
- •3.4.2 Tables
- •3.4.3 Equations
- •3.4.4 Experimental Data
- •3.4.5 References
- •3.4.6 Acknowledgments
- •3.4.7 Appendices
- •3.5 GENERAL FORMATTING
- •Title: High Tech Presentations The Easy Way
- •1.0 PRESENTATIONS IN GENERAL
- •2.0 GOOD PRESENTATION TECHNIQUES
- •2.1 VISUALS
- •2.2 SPEAKING TIPS
- •3.0 PRESENTATION TECHNOLOGY
- •3.1 COMMON HARDWARE/SOFTWARE
- •3.2 PRESENTING WITH TECHNOLOGY
- •X.0 EXAMPLES OF PRESENTATIONS
- •4.0 OTHER TECHNOLOGY ISSUES
- •4.1 NETWORKS
- •4.1.1 Computer Addresses
- •4.1.2 NETWORK TYPES
- •4.1.2.1 Permanent Wires
- •4.1.2.2 Phone Lines
- •4.1.3 NETWORK PROTOCOLS
- •4.1.3.1 FTP - File Transfer Protocol
- •4.1.3.2 HTTP - Hypertext Transfer Protocol
- •4.1.3.3 Novell
- •4.1.4 DATA FORMATS
- •4.1.4.1 HTML - Hyper Text Markup Language
- •4.1.4.1.1 Publishing Web Pages
- •4.1.4.2 URLs
- •4.1.4.3 Hints
- •4.1.4.4 Specialized Editors
- •4.1.4.6 Compression
- •4.1.4.7 Java
- •4.1.4.8 Javascript
- •4.1.4.9 ActiveX
- •4.1.4.10 Graphics
- •4.1.4.11 Animation
- •4.1.4.12 Video
- •4.1.4.13 Sounds
- •4.1.4.14 Other Program Files
- •4.2 PULLING ALL THE PROTOCOLS AND FORMATS TOGETHER WITH BROWSWERS
- •REFERENCES
- •AA:1. ENGINEERING JOKES
- •AA:1.1 AN ENGINEER, A LAWYER AND A.....
- •AA:1.2 GEEKY REFERENCES
- •AA:1.3 QUIPS
- •AA:1.4 ACADEMIA
- •AA:1.4.1 Other Disciplines
- •AA:1.4.2 Faculty
- •AA:1.4.3 Students
- •AA:1.5 COMPUTERS
- •AA:1.5.1 Bill
- •AA:1.5.2 Internet
- •AA:1.6 OTHER STUFF
- •2. PUZZLES
- •2.1 MATH
- •2.2 STRATEGY
- •2.3 GEOMETRY
- •2.4 PLANNING/DESIGN
- •2.5 REFERENCES
- •3. ATOMIC MATERIAL DATA
- •4. MECHANICAL MATERIAL PROPERTIES
- •4.1 FORMULA SHEET
- •5. UNITS AND CONVERSIONS
- •5.1 HOW TO USE UNITS
- •5.2 HOW TO USE SI UNITS
- •5.3 THE TABLE
- •5.4 ASCII, HEX, BINARY CONVERSION
- •5.5 G-CODES
- •6. COMBINED GLOSSARY OF TERMS
page 43
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2.5 MATRICES AND VECTORS
2.5.1 Vectors
• Vectors are often drawn with arrows, as shown below,
head terminus
A vector is said to have magnitude (length or strength) and direction.
origin tail
page 44
• Cartesian notation is also a common form of usage.
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• Vectors can be added and subtracted, numerically and graphically,
A = (2,3 ,4 ) |
A + B = (2 + 7,3 + 8 ,4 + 9 ) |
B = (7,8 ,9 ) |
A – B = (2 – 7,3 – 8 ,4 – 9 ) |
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2.5.2 Dot (Scalar) Product
• We can use a dot product to find the angle between two vectors
page 45
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(4.47 )(6 ) |
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• We can use a dot product to project one vector onto another vector.
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vector V. To do this we first con- |
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F1V = (0 )(–3 )+ (0.707 )(4 )+ (0.707 )(5 ) = 6N |
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F1V
• We can consider the basic properties of the dot product and units vectors.
page 46
Unit vectors are useful when breaking up vector magnitudes and direction. As an example consider the vector, and the displaced x-y axes shown below as x’-y’.
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We could write out 5 vectors here, relative to the x-y axis,
x axis = 2i y axis = 3j
x‘ axis = 1i + 1j y‘ axis = – 1i + 1j
F = 10N 60° = (10 cos 60° )i + (10 sin 60° )j
None of these vectors has a magnitude of 1, and hence they are not unit vectors. But, if we find the equivalent vectors with a magnitude of one we can simplify many tasks. In particular if we want to find the x and y components of F relative to the x-y axis we can use the dot product.
λ x = 1i + 0j (unit vector for the x-axis)
Fx = λ x •F = (1i + 0j )•[(10 cos 60° )i + (10 sin 60° )j ]
= (1 )(10 cos 60° )+ (0 )(10 sin 60° ) = 10N cos 60°
This result is obvious, but consider the other obvious case where we want to project a vector onto itself,
page 47
λ F = |
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10 cos 60°i + 10 sin 60°j |
= cos 60°i + sin 60°j |
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Incorrect - Not using a unit vector
FF = F •F
=((10 cos 60° )i + (10 sin 60° )j )•((10 cos 60° )i + (10 sin 60° )j )
=(10 cos 60° )(10 cos 60° )+ (10 sin 60° )(10 sin 60° )
=100((cos60° )2 + (sin 60° )2 ) = 100
Using a unit vector
FF = F •λ F
=((10 cos 60° )i + (10 sin 60° )j )•((cos 60° )i + (sin 60° )j )
=(10 cos 60° )(cos 60° )+ (10 sin 60° )(sin 60° )
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= 10((cos 60° ) |
+ (sin 60° ) ) = 10 |
Correct |
Now consider the case where we find the component of F in the x’ direction. Again, this can be done using the dot product to project F onto a unit vector.
ux' = cos 45°i + sin 45°j
Fx' = F •λ x' = ((10 cos 60° )i + (10 sin 60° )j )•((cos 45° )i + (sin 45° )j )
=(10 cos 60° )(cos 45° )+ (10 sin 60° )(sin 45° )
=10(cos 60°cos 45° + sin 60°sin 45° ) = 10(cos (60° – 45° ))
Here we see a few cases where the dot product has been applied to find the vector projected onto a unit vector. Now finally consider the more general case,
page 48
y
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First, by inspection, we can see that the component of V2 (projected) in the direction of V1 will be,
V2V 1 = V2 cos (θ 2 – θ 1 )
Next, we can manipulate this expression into the dot product form,
= V2 (cos θ 1 cos θ 2 + sin θ 1 sin θ 2 )
= V2 [(cos θ 1i + sin θ 1j )•(cos θ2i + sin θ 2j ) ]
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Or more generally,
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cos (θ |
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*Note that the dot product also works in 3D, and similar proofs are used.